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April 4, 2008
professional pedigree, Photoshop hasn’t overcome one of its main limitations: the 32-bit RAM limit. Current Photoshop (and any 32-bit applications in general) can only address 4GB of RAM in Windows (and it doesn’t matter if you’ve got 64-bit Vista/XP), and amazingly, a lowly 2GB in OS X.
Yes. OS X limits RAM use on a single application to 2GB.
Pixel-picking on hi-res images can become quite slow when you’re working gigapixel art and run out of physical RAM, and then Photoshop automatically starts pumping out data to the hard-drive virtual memory.
Now what is assuredly one of the most important hardware features in this particular line of business is set to arrive. Adobe has announced it’ll finally launch their 64-bit version of Photoshop. However, right now this will be solely for the Windows Vista platform, although the company confesses it should run on XP 64. The reason for letting Mac OS X fall behind is even more crow-flavoured: Apple hasn’t provided the 64-bit tools to allow Adobe to develop their Carbon-based app. By prioritising 64-bit development tools for Cocoa over Carbon, Apple must’ve been aware it would affect the Adobe crowd. Considering you can buy DDR2 RAM at the price of bubble gum, filling up Windoze machines with 8GB (or more, depending on the mobo) should be worth every cent on Photoshop.
This will send Mac-ite masses reeling as their dreams of a high-def world digitally retouched on Apple Macs goes down the drain. Not to mention the Adobe development team that’s waiting for Apple to pull their thumbs out of their artwork.
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